- September 29th, 2012
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Melody’s Escape has been submitted on Steam Greenlight a month ago, and I have to admit that I’m very satisfied with the reception of the game so far. It is sitting in the top 50, with over over 50k pageviews and 2500+ favorites. If you own a Steam account and want to see the game on Steam, please vote for it :)
Of course in order to get Steam publishing I need to climb in the top10, which hopefully will happens once the complete art redesign is done and I can start doing a bit of marketing :)
Here’s a preview of what I worked on this week: a complete redesign of the Melody character, with fluid animations and dynamic hairs simulation.
I gave her different sprites for torso rotations, resulting in a much less stiff effect, despite still using a skeletal animation system. I’ve also coded a dynamic verlet hair simulation which gives the animations a very fluid feeling, with the hairs reacting to each actions and speed changes (definitly a huge improvement from the static haircut in the trailer, which really didn’t help with the stiffness feeling).
The background/art style of the game has also changed from the flashy colors I’ve used in the Greenlight trailer, as I wanted to go back to my originally planned “silouhette” style, which is more consistent with the character’s design. I will add grass and other interesting stuff on the flat ground, and different backgrounds for each movement mode (each will react to the music in some way).
The music engine has also been recoded and vastly improved, now featuring note key detection and better tempo synching, but still requires a few days of work before I can integrate it in the game and shoot a new proper trailer.