Hello everyone (yes, you, the only person in the room, in the dark corner!) !
Wow, it's been a while since I've updated this page...
Mostly because there was no progress since the GDC demo, as Microsoft has yet to allow Belgium to publish XNA games on the indie channel (boooooh!), which means I had no real motivation to continue. But recently they've added Sweden to the white list, which is where the LG guys are living, meaning that we can finally publish a game!
But I did not slack either, and decided to concentrate my XNA work in the meantime on writing a fully fledged 2D game engine, that could be re-used between different projects. So was "IceCream" born, in cooperation with conkerjo :)
What I now have started is a new LG game, scratching the first version as there was almost nothing I wanted to salvage from it, and I am fully aware of the short comings that the demo was suffering from (mainly the linear and flat gameplay), while also knowing what could make the game fun to play.
Here is a video of the new engine technology at work, a ragdoll system for realistics deaths:
It's also a big change in my life today as I've decided to pursue indie game development as a full time career, meaning that I will quit my job somewhere in 2010, and will work part time until that point, to fully concentrate on Little Gamers and other games, and not only on XBOX360 *wink wink nod nod*
Wish me luck :)