Archive for the ‘Little Gamers’ Category

Gentlemacho is now available on XBLIG!

My first XBLIG game, Gentlemacho, is now available for purchase on XBLIG!

More details about the game and media available here: http://www.epsicode.net/gentlemacho/

The game was created for the Dream, Build, Play Old Spice 2010 contest, and had to be a lighthearted and funny game set in the 4 location of a new Old Spice product.
So I had a crazy idea about a traditional English gentleman that would be changed/cursed into a macho and would fight with extensible body hairs :]

Gentlemacho (Denali level)

(click on the screenshot to view the game’s trailer)

Exploit the power of a true gentleman and whip enemies with your mustache on your noble quest for freshness in this funny and lighthearted 2D action-adventure sidescroller, with old-timey movie cutscenes, classic but crazy gameplay and HD graphics

Gentlemacho: Press Kit

Videos
Gentlemancho DBP 10 Trailer

Game Cover
Gentlemacho Cover Art

Screenshots
Mustache Whip!

Press Releases

Gentlemacho Released on Xbox Live Indie Games

May 05, 2010 – Indie game developer Loïc Dansart would like to announce that “Gentlemacho”, a gentle but manly brute’s hairy adventure into the world of Xbox Live Indie Games, is available now for the purchase price of 80 Microsoft Points.

Gentlemacho is a funny and lighthearted 2D action-adventure sidescroller, created as a participation for the Microsoft Dream Build Play “Old Spice” Challenge 2010. The game is a about a traditional English gentleman who finds himself cursed by the Spirit of Manliness, and is changed into a manly brute: Gentlemacho!
He is nearly invulnerable and posses the ability to extend his body hair as he pleases, allowing him to smack his enemies with his mustache or hairs, or quickly escape a trap using the very effective “Armpit Evasion”. However, his superhuman heightened senses also include smell, and he will soon pass out from his own stench if he doesn’t quickly find samples form the 4 freshest places in the world!

Our hero will travel through Matterhorn, Fiji, Denali and Cyprus, each with its own unique environments, enemies and terrifying bosses like the Kitten-Yeti or the Laser-Shooting-Flying-Rooster-Shark!

Gentlemacho features high definition animated old timey cutscenes, inspired by silent movies from the 1900s, with authentic “old movie” visual effects, sounds and music, to represent more accurately the spirit of the game and its environment, with a high level of polishing.

About Loïc Dansart

Loïc Dansart (gamertag: Epsicode) is a full time independent game developer from Belgium, targeting specifically XBLIG, Windows Phone 7 and iPhone.

Contact Information

For more information, please contact Loïc Dansart at loic@epsicode.net.

Specific information to Gentlemacho and Press Kit media files can be found at http://www.epsicode.net/gentlemacho/

Additional information about Gentlemacho and any future projects by Loïc Dansart can be found at http://www.epsicode.net

Little Gamers 2.0: Now with 100% more HD!!

Hello everyone (yes, you, the only person in the room, in the dark corner!) !

Wow, it’s been a while since I’ve updated this page…
Mostly because there was no progress since the GDC demo, as Microsoft has yet to allow Belgium to publish XNA games on the indie channel (boooooh!), which means I had no real motivation to continue. But recently they’ve added Sweden to the white list, which is where the LG guys are living, meaning that we can finally publish a game!
But I did not slack either, and decided to concentrate my XNA work in the meantime on writing a fully fledged 2D game engine, that could be re-used between different projects. So was “IceCream” born, in cooperation with conkerjo :)

What I now have started is a new LG game, scratching the first version as there was almost nothing I wanted to salvage from it, and I am fully aware of the short comings that the demo was suffering from (mainly the linear and flat gameplay), while also knowing what could make the game fun to play.

Here is a video of the new engine technology at work, a ragdoll system for realistics deaths:

It’s also a big change in my life today as I’ve decided to pursue indie game development as a full time career, meaning that I will quit my job somewhere in 2010, and will work part time until that point, to fully concentrate on Little Gamers and other games, and not only on XBOX360 *wink wink nod nod*

Wish me luck :)

Screenshots

Here’s a link to screenshots of the game! (Please note that the robot levels now features soliders with more diversity !

Teh Game is on XBOX Live !

Fantastic news today!

The Little Gamers XNA game is now available for free download on XBOX Live!!
Little Gamers XBOX Live

I’ll blog more in depth about this later, now I’m busy dancing around while cheering ;-)

New demo “full package”

Hey guys,

I’ve packaged a new installer for Teh Game’s demo.
This installer contains the XNA and .NET library in case that you would be missing it (most of you would need XNA anyway).

Here is a link to the game’s demo: download (66MB)

Have fun!

Teh demo of Teh Game is live !

So this is it !

I’ve finally put together a PC version of the current advancement of the Little Gamers game.

Enjoy the demo (deleted, use the .msi demo instead)

Little Gamers: Teh Game

Please e-mail me all your feedbacks ! :) (and bug reports)

Oh and before you launch it, be sure to take a look at the readme for the links, because you need .NET 2.0 and XNA 1.0 installed to be able to run the game (aswell as a GPU with 2.0 pixel shaders min.).
And since i’ve had a few people complain about the game crashing at startup (which reminds me that it was a good thing to have submitted a XBOX360 version to the contest instead of a PC version, since none of those crash problem are related to my game !):

1) Try to place the game’s folder in C:/ (there is a .NET bug with foreign languages that crash the program if placed in special user folders like Desktop)

2) Make sure that you’ve actually installed DX9, .NET 2.0 a and XNA 1.0 Refresh.

3) I did that on a PC of mine and it fixed the prob (so try it even if it sounds cheesy): re-install graphics driver, uninstall XNA then .NET.
install DX9.0c August, install .NET 2.0 and finally install XNA 1.0 Refresh.

Dream, Build, Play finalist

Little Gamers has won 3rd place at Microsoft’s Dream, Build, Play challenge ! It was even featured on 1Up :)

Unfortunately, it didn’t won a XBLA contract… Who knows, maybe a publisher fell in love with the cute be deadly look :D
By the way, if you were at GameFest and you did play my game, please leave me a mail with your comments at loic@epsicode.net .

Some pictures taken by The_ZMan at Microsoft GameFest 2007:

Little Gamers XNA at GameFest

Little Gamers at the Dream Build Play Finalists booth

“first playable” prototype is finished

So my game’s first prototype is finally finished, with 5 levels available. It was submitted to Microsoft’s contest Dream Build Play.

Here’s a video:

And they are some screenshots @ Ziggyware

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