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	<title>Epsicode</title>
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	<link>http://www.epsicode.net</link>
	<description>Loïc Dansart, Indie Game Developer</description>
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		<title>Melody&#8217;s Escape on Steam Greenlight</title>
		<link>http://www.epsicode.net/2012/09/29/melodys-escape-on-steam-greenlight/</link>
		<comments>http://www.epsicode.net/2012/09/29/melodys-escape-on-steam-greenlight/#comments</comments>
		<pubDate>Sat, 29 Sep 2012 16:44:20 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Melody's Escape]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/?p=87</guid>
		<description><![CDATA[Heya,
Melody&#8217;s Escape has been submitted on Steam Greenlight a month ago, and I have to admit that I&#8217;m very satisfied with the reception of the game so far. It is sitting in the top 50, with over over 50k pageviews and 2500+ favorites. If you own a Steam account and want to see the game ]]></description>
			<content:encoded><![CDATA[<p>Heya,</p>
<p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92913194"><strong>Melody&#8217;s Escape</strong> has been submitted on Steam Greenlight</a> a month ago, and I have to admit that I&#8217;m very satisfied with the reception of the game so far. It is sitting in the top 50, with over over 50k pageviews and 2500+ favorites. If you own a Steam account and want to see the game on Steam, <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=92913194"><strong>please vote for it :)</strong></a></p>
<p>Of course in order to get Steam publishing I need to climb in the top10, which hopefully will happens once the complete art redesign is done and I can start doing a bit of marketing :)</p>
<p>Here&#8217;s a preview of what I worked on this week: a complete redesign of the Melody character, with fluid animations and dynamic hairs simulation.</p>
<p><img alt="" src="http://i.imgur.com/4p0Mp.png" title="Melody, new character design" class="aligncenter" width="512" height="360" /></p>
<p>I gave her different sprites for torso rotations, resulting in a much less stiff effect, despite still using a skeletal animation system. I&#8217;ve also coded a dynamic verlet hair simulation which gives the animations a very fluid feeling, with the hairs reacting to each actions and speed changes (definitly a huge improvement from the static haircut in the trailer, which really didn&#8217;t help with the stiffness feeling).</p>
<p>The background/art style of the game has also changed from the flashy colors I&#8217;ve used in the Greenlight trailer, as I wanted to go back to my originally planned &#8220;silouhette&#8221; style, which is more consistent with the character&#8217;s design. I will add grass and other interesting stuff on the flat ground, and different backgrounds for each movement mode (each will react to the music in some way).</p>
<p>The music engine has also been recoded and vastly improved, now featuring note key detection and better tempo synching, but still requires a few days of work before I can integrate it in the game and shoot a new proper trailer.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.epsicode.net/2012/09/29/melodys-escape-on-steam-greenlight/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		<item>
		<title>New game: Melody&#8217;s Escape (music generated rhythm game)</title>
		<link>http://www.epsicode.net/2012/08/24/new-game-melodys-escape-music-generated-rhythm-game/</link>
		<comments>http://www.epsicode.net/2012/08/24/new-game-melodys-escape-music-generated-rhythm-game/#comments</comments>
		<pubDate>Fri, 24 Aug 2012 17:09:31 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Melody's Escape]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/?p=72</guid>
		<description><![CDATA[Heya people-from-the-internet, *cue GlaDOS voice* &#8220;It&#8217;s been a looong time&#8221;.
During the last few years I&#8217;ve been working on a library to translate music into gameplay elements, and thanks to this technology I&#8217;ve created a new game called &#8220;Melody&#8217;s Escape&#8220;.
Melody&#8217;s Escape is a runner/rhythm game where you provide your own music which generates a unique synchronized ]]></description>
			<content:encoded><![CDATA[<p>Heya people-from-the-internet, *cue GlaDOS voice* &#8220;It&#8217;s been a looong time&#8221;.</p>
<p>During the last few years I&#8217;ve been working on a library to translate music into gameplay elements, and thanks to this technology I&#8217;ve created a new game called &#8220;<strong>Melody&#8217;s Escape</strong>&#8220;.</p>
<p><strong>Melody&#8217;s Escape</strong> is a runner/rhythm game where you provide <strong>your own music</strong> which generates a unique <strong>synchronized gameplay experience</strong>.<br />
Every obstacles are synchronized with the beats, with special attention for long held notes (voices/strings instruments/crazy dubstep wubwub/etc.) They are 4 gameplay variations depending of the energy of your songs at any given time (walking, jogging, running and flying) with smooth real-time transition between them.</p>
<p><a href="http://i.imgur.com/sTPQN.png"><img src="http://i.imgur.com/sTPQN.png" alt="Melody&#039;s Escape" title="Meet Melody" class="aligncenter size-full wp-image-74" /></a></p>
<p>My goal was to create a different kind of game from what is available nowadays in the &#8220;play your own music&#8221; genre, which seems mostly oriented towards &#8220;high energy electro&#8221; music, and I found that most of them were not as thrilling to play with my own music tastes (consisting mostly alternative music and calm songs with beautiful vocals), so I wanted to create something unique that truly made feel the beauty of songs filled with vocals and classic instruments. I also wanted to recreate the feeling of walking and running with headphones, and what a sudden switch of energy in a song can do to your mood (like sudden urges of running).</p>
<p>The game is still in &#8220;alpha&#8221; state, as in the core experience is there but graphics are likely to change as I start to add all the eye-candy (my favorite part of gamedev :) ).</p>
<p>A demo should be ready soon for a &#8220;Steam Greenlight&#8221; entry, and hopefully a PC release on Steam :)</p>
]]></content:encoded>
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		<title>Gentlemacho is now available on XBLIG!</title>
		<link>http://www.epsicode.net/2010/05/05/gentlemacho-is-now-available-on-xblig/</link>
		<comments>http://www.epsicode.net/2010/05/05/gentlemacho-is-now-available-on-xblig/#comments</comments>
		<pubDate>Wed, 05 May 2010 13:30:30 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/?p=26</guid>
		<description><![CDATA[My first XBLIG game, Gentlemacho, is now available for purchase on XBLIG! 
More details about the game and media available here: http://www.epsicode.net/gentlemacho/
The game was created for the Dream, Build, Play Old Spice 2010 contest, and had to be a lighthearted and funny game set in the 4 location of a new Old Spice product.
So I ]]></description>
			<content:encoded><![CDATA[<p>My first XBLIG game, Gentlemacho, <a href="http://marketplace.xbox.com/en-GB/games/media/66acd000-77fe-1000-9115-d802585504dc">is now available for purchase on XBLIG</a>! </p>
<p>More details about the game and media available here: <a href="http://www.epsicode.net/gentlemacho/">http://www.epsicode.net/gentlemacho/</a></p>
<p>The game was created for the Dream, Build, Play Old Spice 2010 contest, and had to be a lighthearted and funny game set in the 4 location of a new Old Spice product.<br />
So I had a crazy idea about a traditional English gentleman that would be changed/cursed into a macho and would fight with extensible body hairs :]</p>
<p><a href="http://www.youtube.com/watch?v=MRvKJ0HrElc"><img src="http://www.epsicode.net/wp-content/uploads/2010/05/screen1_Web-300x168.jpg" alt="Gentlemacho (Denali level)" title="Gentlemacho (Denali level)" width="300" height="168" class="aligncenter size-medium wp-image-27" /></a><center>(click on the screenshot to view the game&#8217;s trailer)</center></p>
<p>Exploit the power of a true gentleman and whip enemies with your mustache on your noble quest for freshness in this funny and lighthearted 2D action-adventure sidescroller, with old-timey movie cutscenes, classic but crazy gameplay and HD graphics</p>
]]></content:encoded>
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		<title>Little Gamers 2.0: Now with 100% more HD!!</title>
		<link>http://www.epsicode.net/2009/09/30/little-gamers-2-0-now-with-100-more-hd/</link>
		<comments>http://www.epsicode.net/2009/09/30/little-gamers-2-0-now-with-100-more-hd/#comments</comments>
		<pubDate>Wed, 30 Sep 2009 20:09:25 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/?p=15</guid>
		<description><![CDATA[Hello everyone (yes, you, the only person in the room, in the dark corner!) !
Wow, it&#8217;s been a while since I&#8217;ve updated this page&#8230;
Mostly because there was no progress since the GDC demo, as Microsoft has yet to allow Belgium to publish XNA games on the indie channel (boooooh!), which means I had no real ]]></description>
			<content:encoded><![CDATA[<p>Hello everyone (yes, you, the only person in the room, in the dark corner!) !</p>
<p>Wow, it&#8217;s been a while since I&#8217;ve updated this page&#8230;<br />
Mostly because there was no progress since the GDC demo, as Microsoft has yet to allow Belgium to publish XNA games on the indie channel (boooooh!), which means I had no real motivation to continue. But recently they&#8217;ve added Sweden to the white list, which is where the LG guys are living, meaning that we can finally publish a game!<br />
But I did not slack either, and decided to concentrate my XNA work in the meantime on writing a fully fledged 2D game engine, that could be re-used between different projects. So was &#8220;<a href="http://icecream.epsicode.net/">IceCream</a>&#8221; born, in cooperation with <a href="http://www.conkerjo.com/">conkerjo</a> :)</p>
<p>What I now have started is a new LG game, scratching the first version as there was almost nothing I wanted to salvage from it, and I am fully aware of the short comings that the demo was suffering from (mainly the linear and flat gameplay), while also knowing what could make the game fun to play.</p>
<p>Here is a video of the new engine technology at work, a ragdoll system for realistics deaths:</p>
<p><object width="500" height="315"><param name="movie" value="http://www.youtube.com/v/up8H4nAJs4Q&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1&#038;border=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/up8H4nAJs4Q&#038;hl=en&#038;fs=1&#038;rel=0&#038;color1=0x2b405b&#038;color2=0x6b8ab6&#038;hd=1&#038;border=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="500" height="315"></embed></object></p>
<p>It&#8217;s also a big change in my life today as I&#8217;ve decided to pursue indie game development as a full time career, meaning that I will quit my job somewhere in 2010, and will work part time until that point, to fully concentrate on Little Gamers and other games, and not only on XBOX360 *wink wink nod nod*</p>
<p>Wish me luck :) </p>
]]></content:encoded>
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		<title>Screenshots</title>
		<link>http://www.epsicode.net/2008/02/21/screenshots/</link>
		<comments>http://www.epsicode.net/2008/02/21/screenshots/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 22:17:47 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/2008/02/21/screenshots/</guid>
		<description><![CDATA[Here&#8217;s a link to screenshots of the game! (Please note that the robot levels now features soliders with more diversity !
]]></description>
			<content:encoded><![CDATA[<p><a href="/media/screenshots/">Here&#8217;s a link to screenshots of the game!</a> (Please note that the robot levels now features soliders with more diversity !</a></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Teh Game is on XBOX Live !</title>
		<link>http://www.epsicode.net/2008/02/20/teh-game-is-on-xbox-live/</link>
		<comments>http://www.epsicode.net/2008/02/20/teh-game-is-on-xbox-live/#comments</comments>
		<pubDate>Wed, 20 Feb 2008 21:58:32 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/2008/02/20/teh-game-is-on-xbox-live/</guid>
		<description><![CDATA[Fantastic news today!
The Little Gamers XNA game is now available for free download on XBOX Live!!

I&#8217;ll blog more in depth about this later, now I&#8217;m busy dancing around while cheering ;-)
]]></description>
			<content:encoded><![CDATA[<p>Fantastic news today!</p>
<p>The Little Gamers XNA game is now available for free download on XBOX Live!!<br />
<img src="http://www.epsicode.net/media/LGXbox.png" alt="Little Gamers XBOX Live" /></p>
<p>I&#8217;ll blog more in depth about this later, now I&#8217;m busy dancing around while cheering ;-)</p>
]]></content:encoded>
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		<title>New demo &#8220;full package&#8221;</title>
		<link>http://www.epsicode.net/2008/01/11/new-demo-full-package/</link>
		<comments>http://www.epsicode.net/2008/01/11/new-demo-full-package/#comments</comments>
		<pubDate>Fri, 11 Jan 2008 09:27:11 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/2008/01/11/new-demo-full-package/</guid>
		<description><![CDATA[Hey guys,
I&#8217;ve packaged a new installer for Teh Game&#8217;s demo.
This installer contains the XNA and .NET library in case that you would be missing it (most of you would need XNA anyway).
Here is a link to the game&#8217;s demo: download (66MB)
Have fun!
]]></description>
			<content:encoded><![CDATA[<p>Hey guys,</p>
<p>I&#8217;ve packaged a new installer for Teh Game&#8217;s demo.<br />
This installer contains the XNA and .NET library in case that you would be missing it (most of you would need XNA anyway).</p>
<p>Here is a link to the game&#8217;s demo: <a href="http://www.epsicode.net/media/Little_Gamers_Demo.msi">download</a> (66MB)</p>
<p>Have fun!</p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
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		<title>Teh demo of Teh Game is live !</title>
		<link>http://www.epsicode.net/2007/10/12/teh-demo-of-teh-game-is-live/</link>
		<comments>http://www.epsicode.net/2007/10/12/teh-demo-of-teh-game-is-live/#comments</comments>
		<pubDate>Fri, 12 Oct 2007 15:37:01 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/2007/10/12/teh-demo-of-teh-game-is-live/</guid>
		<description><![CDATA[So this is it !
I&#8217;ve finally put together a PC version of the current advancement of the Little Gamers game.
Enjoy the demo (deleted, use the .msi demo instead)

Please e-mail me all your feedbacks ! :) (and bug reports)
Oh and before you launch it, be sure to take a look at the readme for the links, ]]></description>
			<content:encoded><![CDATA[<p>So this is it !</p>
<p>I&#8217;ve finally put together a PC version of the current advancement of the Little Gamers game.</p>
<p><s><a href="http://www.epsicode.net/media/Little_Gamers_Teh_Demo.zip"><strong>Enjoy the demo</strong></a></s> (deleted, use the .msi demo instead)</p>
<p><a target="_blank" href="http://www.ziggyware.com/ZiggywareImages/littleGamers/10.png"><img src="http://www.ziggyware.com/ZiggywareImages/littleGamers/10_small.png" alt="Little Gamers: Teh Game " /></a></p>
<p>Please e-mail me all your feedbacks ! :) (and bug reports)</p>
<p>Oh and before you launch it, be sure to take a look at the readme for the links, because you need .NET 2.0 and XNA 1.0 installed to be able to run the game (aswell as a GPU with 2.0 pixel shaders min.).<br />
And since i&#8217;ve had a few people complain about the game crashing at startup (which reminds me that it was a good thing to have submitted a XBOX360 version to the contest instead of a PC version, since none of those crash problem are related to my game !):</p>
<p>1) Try to place the game&#8217;s folder in C:/ (there is a .NET bug with foreign languages that crash the program if placed in special user folders like Desktop)</p>
<p>2) Make sure that you&#8217;ve actually installed DX9, .NET 2.0 a and XNA 1.0 Refresh.</p>
<p>3) I did that on a PC of mine and it fixed the prob (so try it even if it sounds cheesy): re-install graphics driver, uninstall XNA then .NET.<br />
install DX9.0c August, install .NET 2.0 and finally install XNA 1.0 Refresh.</p>
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		<title>Dream, Build, Play finalist</title>
		<link>http://www.epsicode.net/2007/08/17/dream-build-play-finalist/</link>
		<comments>http://www.epsicode.net/2007/08/17/dream-build-play-finalist/#comments</comments>
		<pubDate>Thu, 16 Aug 2007 22:12:11 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/2007/08/17/dream-build-play-finalist/</guid>
		<description><![CDATA[Little Gamers has won 3rd place at Microsoft&#8217;s Dream, Build, Play challenge ! It was even featured on 1Up :)
Unfortunately, it didn&#8217;t won a XBLA contract&#8230; Who knows, maybe a publisher fell in love with the cute be deadly look :D
By the way, if you were at GameFest and you did play my game, please ]]></description>
			<content:encoded><![CDATA[<p>Little Gamers has won 3rd place at <a href="http://www.dreambuildplay.com">Microsoft&#8217;s Dream, Build, Play challenge</a> ! It was even featured on <a href="http://www.1up.com/do/newsStory?cId=3161945">1Up</a> :)</p>
<p>Unfortunately, it didn&#8217;t won a XBLA contract&#8230; Who knows, maybe a publisher fell in love with the cute be deadly look :D<br />
<strong>By the way, if you were at GameFest and you did play my game, please leave me a mail with your comments at <a href="mailto:loic@epsicode.net">loic@epsicode.net</a> .</strong></p>
<p>Some pictures taken by The_ZMan at Microsoft GameFest 2007:</p>
<p><img src="http://farm2.static.flickr.com/1244/1127250835_ddc476c7be_m.jpg" alt="Little Gamers XNA at GameFest" /></p>
<p><img src="http://farm2.static.flickr.com/1120/1127264381_75296d9719_m.jpg" alt="Little Gamers at the Dream Build Play Finalists booth" /></p>
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		<title>&#8220;first playable&#8221; prototype is finished</title>
		<link>http://www.epsicode.net/2007/07/04/the-game-first-playable-prototype-is-finished/</link>
		<comments>http://www.epsicode.net/2007/07/04/the-game-first-playable-prototype-is-finished/#comments</comments>
		<pubDate>Wed, 04 Jul 2007 08:45:21 +0000</pubDate>
		<dc:creator>Loïc Dansart</dc:creator>
				<category><![CDATA[Little Gamers]]></category>

		<guid isPermaLink="false">http://www.epsicode.net/2007/07/04/the-game-first-playable-prototype-is-finished/</guid>
		<description><![CDATA[So my game&#8217;s first prototype is finally finished, with 5 levels available. It was submitted to Microsoft&#8217;s contest Dream Build Play.
Here&#8217;s a video:

And they are some screenshots @ Ziggyware
]]></description>
			<content:encoded><![CDATA[<p>So my game&#8217;s first prototype is finally finished, with 5 levels available. It was submitted to Microsoft&#8217;s contest Dream Build Play.</p>
<p>Here&#8217;s a video:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="409"><param name="allowScriptAccess" value="sameDomain" /><param name="movie" value="http://www.gametrailers.com/remote_wrap.php?umid=79582"/><param name="quality" value="high" /><embed src="http://www.gametrailers.com/remote_wrap.php?umid=79582" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="409"></embed></object></p>
<p>And they are some screenshots @ <a href="http://www.ziggyware.com/news.php?readmore=362">Ziggyware</a></p>
]]></content:encoded>
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